915 Heuristic 3: Plan ahead for technology problems when using it in network based learning.

Information and communication technology (ICT) has made possible a radical reshaping of education design in the last few decades. Teaching and learning delivered online has become more flexible, more accessible, more interactive, more collaborative and more engaging. “A feature of online instruction over paper-based distance learning approaches is the ability to employ multiple media types to present ideas and concepts.” (Brown and Voltz, 2005)

While teachers and instructional/educational designers should avoid focusing on specific forms of technology while designing network based learning (Grubbs, 2006), it’s important to have (or have access to) knowledge about alternate options in case hardware or software fails or is inadequate. Grubbs (2006) suggests that to “ensure the greatest success, instructors may benefit by partnering with other faculty or staff with expertise in incorporating technology in the most effective ways possibly.”

Problems with ICT can prevent learners from accessing course content and resources, submitting assessment items or communicating and collaborating with fellow students and teachers. They could come in the form of hardware or software failures (e.g. the learning management system, streaming media server, learning objects), low bandwidth which makes accessing large data files (such as videos) impractical or even the design of the ICT systems being used themselves.

Oliver (2004) makes the point that “the courseware management systems that are currently being implemented (eg. WebCT and Blackboard) have been designed very much to support content oriented approaches” (p. 4) Admittedly this isn’t quite the same as the class email system going down however it still presents its own set of challenges to a teacher trying to develop a course which focuses on “performance and capabilities as intended learning outcomes” (p. 1)

In my work with the Flexible Learning Solutions team at CIT, part of my role is to support teachers and learners using our learning management system (WebCT) as well as the streaming media server and we also try to provide support with external social web tools such as blogs and wikis. The negative impact on learner motivation when ICT learning tools don’t work for them, particularly when they aren’t very technologically confident, can reach the point where the learner is prepared to give up entirely.

Many of these situations are unavoidable however there are more often than not easy work-arounds to problems when they occur as well as alternate strategies that can be put into place in advance to minimise disruption to learning activities.

  • A CD-ROM was prepared especially for students with a limited bandwidth Internet connection” (Grubbs 2006)
  • Provide alternate contact details (e.g. Email or IM) for teachers and learners

  • Use a Web 2.0 service such as YouTube or TeacherTube for video – being Flash-based it is more likely to be supported by learners individual computer set ups at home

  • Many institutions have some kind of unit supporting educational technology.

Grubbs, J. Integrating Methods to Achieve an Effective Online Learning Environment. Illinois ONline Network Research Case Studies. Retrieved 10 July 2006 from http://www.ion.uillinois.edu/resources/casestudies/vol2num1/grubbs/index.asp

Brown A.R., & Voltz B.D. (2005) Elements of Effective e-Learning Design, International Review of Research in Open and Distance Learning. http://www.irrodl.org/index.php/irrodl/article/view/217/300

Oliver, R. (2004). Moving beyond instructional comfort zones with online courses.. In R.Atkinson, C. McBeath, D. Jonas-Dwyer & R. Phillips (Eds), Beyond the comfort zone: Proceedings of the 21st ASCILITE Conference (pp. 713-723). Perth, 5-8 December. http://www.ascilite.org.au/conferences/perth04/procs/oliver-r.html

Add comment August 19, 2007

915 Heuristic 2: Scenarios make learning more engaging.

Using authentic activities that reflect the situations and cultures in which learners will use new knowledge and skills makes course content more enjoyable, more relevant to them and easier to recall. In scenario based learning, learners are placed into a fictional setting where they take on roles that relate to the material being covered.

According to Brown and Voltz, “an interesting scenario will make extensive use of humour, imagination, reward, anticipation, or drama to enhance the activity. It will have topics and themes likely to be relevant and interesting to the target audience. It will make the learning activity seem like an obvious or necessary thing to undertake, given the situation presented by the scenario. “ (2005)

Brown, Collins and Duguid (1989) strongly emphasise the idea that concepts exist in a particular context which helps to shape the concept into useful knowledge. Presenting this information in a form related to its use in the real world, ideally in a form which requires the learner to act as though they are also in that context (i.e. As a historian or an educational designer), adds important layers of additional cultural meaning to the information being shared.

This is a useful strategy for me as an instructional designer as I recently worked on a project with a teacher which focused on a competency called Practice within legal and ethical parameters. This teaches nurses about legal and ethical issues within nursing practice, the law and their responsibilities. In the past, it had been taught essentially as a list of laws and policies that nurses needed to be aware of.

We created a detailed case study simulation in which nurses make decisions based on developments in a particular patient’s case, consultation with colleagues and other available information.

As the nurse progresses through the story, ethical and legal complications arise with the patient which highlight key areas of content.

This added hospital and nursing culture issues to the learning and allowed nurses to connect more personally with the course content, which to that point was considered fairly dry and boring. My approach was to use online multimedia resources to better visually represent the scenario context – something that Agostinho, Meek and Herrington (2005) didn’t emphasise, believing that “cognitive realism to the real-life task was of more significance”. (p. 231)

I have an interest in the use of games in learning, which is why this area interests me specifically and I’m currently in the process of creating an immersive 3D environment which is based around our umbrella dept at work, the Education Development Centre. A scenario based approach to this “game” seems like an effective way of structuring user interaction with it.

One factor to consider from the Agostinho et al (2005) research is that “use of scenario should be more flexible, to allow students with appropriate real-life contexts to substitute their own evaluation needs while still fulfilling the requirements of the course. (p. 241)

Brown, J., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, Jan/Feb, 32-42.

Agostinho, S., Meek, J., & Herrington, J. (2005). Design methodology for the implementation and evaluation of a scenario-based online learning environment, Journal of Interactive Learning Research. 16(3), 229-242.

Brown A.R., & Voltz B.D. (2005) Elements of Effective e-Learning Design, International Review of Research in Open and Distance Learning. http://www.irrodl.org/index.php/irrodl/article/view/217/300

Add comment August 19, 2007

915 Heuristic 1: Useful online discussion requires effective moderation.

The discussion board is a highly useful tool in network based learning, offering learners (and teachers) a space to collaborate and share information and opinions about course content and class work. As an asynchronous form of computer mediated communication, it provides flexibility, accessibility and a level playing field for learners who might not normally feel comfortable speaking up in a face-to-face class.

It’s important to recognise however, that an effective discussion board – one with regular, meaningful posts from a majority of the class – doesn’t run itself and it is the responsibility of a moderator (generally the teacher) to “initiate and sustain the interaction in a networked learning community”(Levin, 1999).

This is done initially through orientation and socialisation (Salmon, 2004) and by providing clear objectives and guidelines (Graham, Cagiltay, Lim, Craner & Duffy, 2001) for the use of the board.

Graham et al (2001) offer a number of practical suggestions for this:

  • Discussions should be focused on a task”
  • Learners should receive feedback on their discussions”
  • Instructors should post expectations for discussions”
  • Instructors can still give prompt feedback on discussion assignments by responding to the class as a whole instead of to each student”

This might involve contacting the learners individually at the start of the course to ensure they are able to access the discussion board, running a face-to-face orientation session to the technology, encouraging them to make a brief post about themselves (and comment on others) and offering clear information about the role discussion plays in subject assessment.

It could also involve driving discussion by posting relevant topics or “sparks” (Salmon, 2004) and responding to queries in a timely manner.

In my role as an educational multimedia designer, I regularly work with teachers at CIT (Canberra Institute of Technology) who don’t understand why their students aren’t making use of the discussion boards in their WebCT courses. Frequently it’s because the learners have been told that the board is there and have then been left to their own devices with it. Other times teachers regularly post discussion questions but don’t always follow up with feedback.

I must admit that the first time I had my multimedia students use individual blogs for their work/process journal with the aim of stimulating critical reflection, half of them thought they had to set up a new blog account each week and I’d offered no real guidelines on post length, specific content or frequency – so I am aware that it’s an area that requires a certain amount of thought as a designer.

Gilly Salmon’s 2004 book “e moderating – the guide to teaching and learning online” is a great resource for teachers looking for practical guidelines. She offers a 5 stage scaffolded model which moves from Access and Motivation to Online Socialisation to Information Exchange to Knowledge Construction and finally to Development, where learners largely drive discussion on their own.

Levin, J. (1999). Understanding the Lifecycles of Network-based Learning Communities. Paper presented at Symposium 6.29 “Indicators of Change in Computer-Based Community Building” Annual Meeting of the American Educational Research Association,Montreal, April 1999 . Retrieved 10 July 2006 from http://faculty.ed.uiuc.edu/j-levin/Levin-Cervantes.final.html

Salmon, G (2004) emoderating – the key to teaching and learning online (2nd ed.) London, UK. Taylor and Francis books ltd.

Graham, C., Cagiltay, K., Lim, B-R., Craner, J., & Duffy, T. M. (2001). Seven principles of effective teaching: A practical lens for evaluating online courses. The Technology Source Archives at the University of North Carolina

Add comment August 19, 2007

Concept map: Network based learning

Click for full sized version

Add comment August 19, 2007

Thoughts on: Moving beyond instructional comfort zones with online courses (Oliver 2004)

Oliver, R. (2004). Moving beyond instructional comfort zones with online courses.. In R.Atkinson, C. McBeath, D. Jonas-Dwyer & R. Phillips (Eds), Beyond the comfort zone: Proceedings of the 21st ASCILITE Conference (pp. 713-723). Perth, 5-8 December. http://www.ascilite.org.au/conferences/perth04/procs/oliver-r.html

This is another one of those papers that I liked and got a fair bit from because it looks at teaching & learning from a practical perspective – examining some of the weaknesses of designing online courses based on traditional (read – directed/behaviourist) lecture/content-presentation approaches and offering concrete alternatives.

It breaks the design process up into three key areas:

  1. Appropriate description of course objectives
  2. Using course content more as a resource to support the development of capabilities
  3. Designing assessment that measures capabilities

Oliver advocates the “development of learning objectives which focus on performance and capabilities as intended learning outcomes” because these can “provide opportunities for problem and task based learning designs… that support higher order learning outcomes

It begins with a quick look at instructional design:

Instructional design is the process of planning and creating learning environments for students that will cause them to engage with the course content and resources in ways which facilitate learning”

It makes the point that:

Whereas in conventional courses, much of the course planning centred around the activities of the teacher, contemporary views argue that what is more important in a learning setting is what learners are doing rather than what the teacher is doing (eg. Schuell, 1992)

In looking at the design of online courses, Oliver advocates:

Group based activities and tasks providing contexts for learners to learn through the application of their knowledge

and

Assessments based on products and artefacts developed (by the learners) from the course materials and content

In essence, this is about using the content as a resource while you are developing skills rather than learning the content in it’s own right. (Which raises the question, what if the content is in the form of how-to guides?).

It seems to me then that Education is about the design of good activities.

Oliver also makes the point that you have to get the learning outcomes right in the first place if you are to have any chance of building an online course that will succeed.

Biggs (1999) argues the need for learning aims and learning objectives to be the starting point for effective learning design. The objectives typically indicate what the students will learn, to what extent it will be learned and by what means learning can be assessed”

Mager argues the need for three elements in any meaningful learning objective: a statement of the terminal behaviour or performance sought; conditions under which this performance must be exhibited and the standard to which the performance should be performed

(Oliver repeats this point another 3 times in different ways so it’s clearly something he feels strongly about :0) )

He reiterates:

It is insufficient in the statement of course objectives to stop merely at descriptions of the scope and extent of knowledge gained. The specification needs to include some form of capability or performance and these elements are the critical components of the course objectives. Where knowledge is to be gained, the objectives need to indicate how that knowledge is to be used, under what conditions and by what means achievement can be assessed

From here he moves on to assessment strategies.

The assessment strategies that are associated with courses and units in higher education play prominent roles in influencing what students learn and the scope and extent of their learning”
(Presumably because students focus on the assessments to get a real sense of what is valued by the teacher and the institution in their course)

Multichoice tests/quizzes/examinations (and I would add, some games) are useful for measuring knowledge acquisition.
To measure “the student’s ability to apply the knowledge in more meaningful ways” however, you might consider “case studies and problem solutions, collaborative projects and portfolios“.

He moves on to a big chunk about useful assessment strategies which is worth quoting in full:

Tasks used in performance and outcomes based assessment include essays, oral presentations, open ended problems, hands-on problems, real world simulations and other authentic tasks.

Such tasks are concerned more with problem solving and understanding than in measures of knowledge acquired and retained.

The essence of authentic and performance based assessment is that students produce evidence of accomplishment of curriculum goals. These assessments are characterised by meaningful and authentic problems and often involve students assuming responsibility for self evaluation.

Students involved in self evaluation are more interested in the criteria and substantive feedback than the grades achieved. The interest is piqued by the need for honesty in the application of the criteria for others (peer assessment) and to their own work as well as being able to defend options through evidence over subjective judgements. Self assessment holds students to higher standards because the criteria are clear and reasonable (Wiggins, 1992)

Oliver moves on to a general look at re-structuring courses for online delivery, emphasising the need to reshape course objectives and consider the desired outcomes.

The strategy for re-engineering (eg. Collis, 1997) such courses is to take the course objectives and to re-express them in ways which give context, purpose and meaning to the knowledge”

Outcomes based approaches require developers to determine what students will be able to do with the acquired skills and knowledge at the end of the course”

This is emphasised with a question that designers should ask themselves in this process -

What are some examples of real life cases and instances that students should be able to deal with this information?

Oliver acknowledges that some teachers might question the application of this problem based learning approach in their subject area if they feel it deals too much with “higher levels of formal reasoning” but finds a quote from Jonassen which puts this approach in the context of a continuum, allowing for different levels of use:

Jonassen describes problems ranging from those where learners simply apply rules to effect a solution, through problems where learners model solutions on existing cases to higher level problems requiring strategic and logical thinking

He then offers a set of guidelines for a structure to such an environment

  • The learners can be cast with roles in a virtual workplace and where they are required to undertake some tasks and responsibilities;
  • The learning setting can provide them with access to a variety of resources of an authentic nature which they can access to gather the information needed to carry out the tasks;
  • The students can be supported by a variety of means including workplace mentors, collaborative teams comprised of peers and others;
  • Assessment of learning can be based on the successful completion of the tasks and problems;
  • Assessment can comprise elements of self assessment and peer assessment;
  • The learning setting can be scaffolded in a number of ways to support learners as they develop the necessary skills and knowledge to complete the tasks being set and the support can be faded as the learners develop these skills;
  • The setting can develop a raft of associated generic skills including capabilities to work in teams, to monitor their own progress etc; and
  • The setting can assist learners in learning how to learn as they take responsibility for their own learning.

Add comment August 17, 2007

Thoughts on: Seven Principles of effective teaching: A practical lens for evaluating online courses (Graham, Cagiltay, Lim, Craner & Duffy 2001)

Graham, C., Cagiltay, K., Lim, B-R., Craner, J., & Duffy, T. M. (2001). Seven principles of effective teaching: A practical lens for evaluating online courses. The Technology Source Archives at the University of North Carolina: http://technologysource.org/article/seven_principles_of_effective_teaching/

This is one of the best guides to practical, across the board strategies for better online teaching I’ve ever seen.

It’s simple, doesn’t get bogged down in which philosophical approach beats which and offers clear guidelines for online best practice.

It’s based on a larger report available from http://crlt.indiana.edu/publications/crlt00-13.pdf

These are the key principles:

1. Instructors should provide clear guidelines for interaction with students. 

Establish policies describing the types of communication that should take place over different channels (e.g. send your technical support questions to FLS)

Set clear standards for instructors timelines for responding to messages (e.g. I will respond to emails on Tuesday and Friday afternoons)

2. Well designed discussion assignments facilitate meaningful cooperation among students

  • Learners should be required to participate (and their grade should depend on participation)
  • Discussion groups should remain small
  • Discussions should be focussed on a task
  • Tasks should always result in a product
  • Tasks should engage learners in the content
  • Learners should receive feedback on their discussions
  • Evaluation should be based on the quality of the postings (not length or number)
  • Instructors should post expectations for discussions

3. Students should present course projects

“Students presented case study solutions via the class website. The other students critiqued the solution and made further comments about the case. After all students had responded, the case presenter updated and reposted his or her solution, including new insights or conclusions gained from classmates. Only at the end of all the presentations did the instructor provide an overall reaction to the cases and specifically comment about issues the class identified or failed to identify. In this way, students learned from one another as well as from the instructor”

4. Instructors need to provide two types of feedback: information feedback and acknowledgement feedback. 

Acknowledgement feedback is simply a response that an assignment (or whatever) has been received.
As the semester gets busier and time is scarcer, this often drops off – maybe having a simple template to copy/paste or even an automated system might be helpful here. 

Information feedback is a fuller response to submitted content – “when constraints increase during the semester’s busiest times, instructors can still give prompt feedback on discussion assignments by responding to the class as a whole instead of to each individual student. In this way, instructors can address patterns and trends in the discussion without being overwhelmed by the amount of feedback to be given”

5. Online courses need deadlines

“Regularly distributed deadlines encourage students to spend time on tasks and help students with busy schedules avoid procrastination. They also provide a context for regular contact with the instructor and peers”
My personal experience makes me wonder if it might be useful to break assignment tasks down into a number of small milestone chunks with set deadlines – although these could be optional to avoid overloading the teacher – Perhaps the milestones could serve to provide learners with an indication of how long a part might take and whether they are on track or need to put in more time.

(Maybe this is something that learners should be able to do on their own but my personal experience is that I often forget about the breaking the task down into smaller parts/actions until afterwards)

Maybe some kind of personal tick box checklist

6. Challenging tasks, sample cases and praise for high quality work communicate high expectations

This is essentially about applying more relevant, more authentic, context oriented activities which offer higher levels of challenge.

It’s also about providing examples of past student work, “along with comments explaining why the examples are good”

7.Allowing students to choose project topics incorporates diverse views into online courses

“The instructor allowed students to research their own area of interest, instead of assigning particular issues… Instructors can provide guidelines to help students select topics relevant to the course while still allowing students to share their unique perspectives”

This seems largely about motivation but also about creating a more democratic learning environment.

3 comments August 16, 2007

Thoughts on: Theory into practice: How do we link (Bednar, Cunningham, Duffy & Perry 1995)

Theory into Practice: How do we Link?

Bednar, A. K., Cunningham, D., Duffy T. M. & Perry J. D. (1995). Theory into Practice: How do we Link? In G. J. Anglin (Ed), Instructional Technology: Past, present and future. Englewood, Co: Libraries Unlimited, pp 100-112.

This reading was as difficult and painful as the last one was enjoyable and enlightening.

While there are a handful of interesting ideas for actually applying the constructivist approach in a practical manner, it largely comes across as a blend of evangelising and lecturing.

Its language is convoluted and highly academic and rather than back up the ideas with analogies or examples, it just keeps plowing on in its own jargonistic way. The position that there can only be one approach and that attempting to cherry-pick the best ideas from a behaviourist/directed method and a constructivist one really wears after a while.

These are the points of interest that I garnered from the thing:

“Objectivism is a view of the nature of knowledge and what it means to know something. In this view, the mind is an instantiation of a computer, manipulating symbols in the same way (or analogously, at least) as a computer”

“Knowledge, therefore, is some entity existing independent of the mind of individuals and is transferred “inside”… thus this school of thought believes that the external world is mind independent (i.e., the same for everyone) and we can say things about it that are objectively, absolutely and unconditionally true or false.”

“Consistent with this view of knowledge, the goal of instruction, from both the behavioural and cognitive information processing perspectives, is to communicate or transfer knowledge to learners in the most efficient, effective manner possible… thus the transfer of knowledge is most efficient if the excess baggage of irrelevant content and context can be eliminated”  This strikes me as putting words into the mouths of the behaviourists and cognitivists

“Behaviourist applications will focus on the design of learning environments that optimise knowledge transfer, while cognitive information processing stresses efficient processing strategies” I would have assumed that part of efficient processing would be helping learners to connect new info with prior knowledge and experiences

“Learning is a constructive process in which the learner is building an internal representation of knowledge, a personal interpretation of experience.   Consistent with this view of knowledge, learning must be situated in a rich context, reflective of real world contexts, for this constructive process to occur and transfer to environments beyond the school or training classroom. Learning through cognitive apprenticeship, reflecting the collaboration of real world problem solving and using the tools available in problem solving situations are key.”

“The constructivist view is different. Since the learner must construct an understanding or viewpoint, the content cannot be pre-specified. Indeed, while a core knowledge domain may be specified, the student is encouraged to search for other relevant knowledge domains that may be relevant to the issue”

“The constructivist view turns toward a consideration of what real people in a particular knowledge domain and real life typically do” This I have some trouble with – imagine someone turning up for their first day of work in a new job – the boss explains to them step by step how certain things are done, there is no “figure it out for yourself in your own time, just remember that we are a cafe/hairdresser/etc and you can find information on Google”. (I know this is an oversimplification)

“The most important goal is to portray tasks, not to define the structure of learning required to achieve a task”

“Constructivists do not have learning and performance objectives that are internal to the content domain (e.g., apply the principle) but rather we search for authentic tasks and let the more specific objectives emerge and be realised as they are appropriate to the individual learner in solving the real world task”

“What is central, in  our view, is the development of learning environments that encourage construction of understanding from multiple perspectives. “Effective” sequencing of the information or rigorous external control of instructional events simply precludes that constructive activity”

For example, it is inappropriate to control or focus the attention of the learner in a manner distinct from a real-world context”

An essential concept in the constructivist view is that the information cannot be remembered as independent, abstract entities” This strikes me as overly absolutist

We believe… that the learning of content must be embedded in the use of that content”

“The constructivist view emphasises that students should learn to construct multiple perspectives on an issue”

“A central strategy for achieving these perspectives is to create a collaborative learning environment. Note that while cooperative learning has a long history, the focus in that literature has been on the behavioural principles of learning that can be realised in the group environment. We wish to emphasise instead the use of collaboration to develop and share alternative views”

“With a constructive view of knowledge, the goal is to improve the ability to use the content domain in authentic tasks (Brown, Collins & Duguid 1989a). Instruction is the act of providing students with these tasks and providing them with the tools needed to develop the skills of constructing an informed response and for evaluating alternative responses.”

“One possible type of student evaluation activity would ask learners to address a problem in the field of content and then defend their decisions. Another might ask the learners to reflect on their own learning and document the process through which they have constructed their view of the content… Two elements seem to be important: that the perspectives that students develop in the content area are effective in working in that area and that the students can defend their judgments

The second element, the ability to explain and defend decisions, is related to the development of metacognitive skills, thinking about thinking. Reflexive awareness of one’s own thinking implies monitoring both the development of the structure of knowledge being studied and the process of constructing that knowledge representation”

 This kind of activity – while useful – doesn’t seem relevant to the areas that the students are going to be developing skills in – how often will a hairdresser need to write a reflection about their work? This could well make them question and strongly resist this kind of assessment – with the argument that they’ve already demonstrated their knowledge by doing the authentic tasks. 

In essence, this is all constructivism-rah-rah-rah but it feels like it comes from people dealing with education far more on a theoretical level than a practical one. The repeated assertions that it’s unthinkable to mix styles/approaches and that this is the only way to go strikes me more as the arguments of the freshly converted.

I’m not saying that elements of the approach aren’t highly valuable but there is no magic formula for all situations and that’s the message I feel this reading is selling.

Add comment August 15, 2007

Thoughts on: Assumptions about Learning – Jonassen, Peck & Wilson (1999)

Assumptions about Learning
Jonassen, D. H., Peck K. L. & Wilson, B. G. (1999). Learning With Technology: A Constructivist Perspective. New Jersey: Merril. pp 2-11.

This is the first thing I’ve read that has given me any kind of real appreciation of the philosophy and theory underpinning Constructivism.

Until now it has all seem far too vague and airy-fairy but this introductory chapter to what seems like a very interesting book is able to clearly explain the learning concepts at the heart of this educational philosophy.

Here are some of the essential points made and some of my thoughts in response to them:

“We learn from experiencing phenomena (objects, events, activities, processes), interpreting those experiences based on what we know, reasoning about them and reflecting on the experiences and the reasoning. Jerome Bruner (1990) called this process meaning making”

“Constructivists believe that knowledge is constructed, not transmitted. Individuals make sense of their world and everything with which they come in contact by constructing their own representations or models of their experiences”

“We believe that teaching is a process of helping learners to construct their own meaning from the experiences they have by providing these experiences and guiding the meaning-making process”

“Knowledge construction results from activity, so knowledge is embedded in activity” Do all facts need “meaning” to be remembered or to make sense – I’ve never stuck a knife in a powerpoint but I know it’s bad. (How do I know this?) What if the urgency with which information is passed on affects our learning of it? – This would be much more about teaching than learning per se.

“Knowledge is anchored in and indexed by the context in which the learning activity occurs… Information about the context is part of the knowledge that is constructed by the learner in order to explain or make sense of the phenomenon” – does this give the learner too much credit? does the learner always do this – or always want to do this? Might they see it as too much work?

Relevant activity enhances information – but is it just another form of info?
Is it just like saying it twice but better (repetition) – reframing/contextualising – like making food easier to digest by pre-chewing it.

Motivation is still of vital importance

“The knowledge that a learner constructs consists of not only the ideas (content) but also knowledge about the context in which it was acquired, what the learner was doing in that environment and what the knower intended to get from that environment” This defines knowledge as a set of unique combined elements

“So the more directly and interactively we experience things, the more knowledge about it we are likely to construct”

“What we really understand about skills and knowledge is the application of them. When we learn how to use a skill, we store that use as a story, which is a primary medium of conversation and meaning making among humans (Schank 1986). ”
Oh, so how do something in WebCT – I guess I have more of a visual physical conception of it – is that a story?
This part is about both relevance and transferance.

“Meaning is in the mind of the knower”. We can share parts of our reality “by socially negotiating shared meanings. That is, we converse with others and agree on the relative importance and meanings for things.”
Everyone’s knowledge is different but if one apprentice chef burns their hand on a pot, it’s very much the same as if another one does

Therefore, there are multiple perspectives on the world. Since no two people can possibly have the same set of experiences and perceptions of those experiences, each of us constructs our own knowledge, which in turn affects the perceptions of the experiences that we have and those we share”

“Making meaning is prompted by a problem (GAMES?), question, confusion, dissonance (a need or desire to know) and so involves personal ownership of that problem… Meaning making often starts with a problem, a question, a discrepant and inexplicable event, a curiosity, wonderment, puzzlement (Duffy and Cunningham 1996), a perturbation (Maturana and Varela 1992), expectations violations (Schank 1986), cognitive dissonance, or a disequilibrium. We can memorize ideas that others tell use but to actively seek to make meaning about phenomena involves the desire to make sense of things”

My model for the Constructivist approach:

{Context (Information + relevance) Activity} + (Past experiences) => meaning + reflection => knowledge

“Knowledge-building requires articulation, expression or representation of what is learned… For usable knowledge to be constructed, learners need to think about what they did and articulate what it meant. Usually that articulation process is verbal, but learners can construct a variety of visual or auditory representations of their experiences or understandings”
Reflection offers evidence => assessment items

“Meaning may also be shared with others, so meaning making can also result from conversation… Social constructivists believe that meaning making is a process of negotiation among the participants through dialogues or conversations.”

“So meaning making and thinking are distributed throughout our tools, culture and community. As we interact with others in knowledge-building communities, our knowledge and beliefs about the world are influenced by that community and their beliefs and values”

“Just as the cognitive properties of individuals vary, the cognitive attributes and accomplishments of communities also vary, depending on differences in the social organisation of the groups (i.e., the ways in which members distribute cognitive responsibilities) (Hutchins 1991)”. Collective wisdom/shared knowledge depends on how smart the members of the group are.

“Learning can also be conceived of as changes in our relation to the culture(s) to which we are connected (Duffy and Cunningham 1996). As we spend more time in a club, we become more influenced by its beliefs and culture, because the group’s knowledge is distributed among the participants (Saloman 1993)” If this is the case, where does new knowledge, innovation and ideas come from – if everyone becomes like everyone else?

“Within any knowledge-building community, share ideas are accepted and agreed upon. That is, meaning is reflected in the social beliefs that exist at any point in time. If individual ideas are discrepant from community standards, they are not regarded as viable unless new evidence supporting their viability is provided” Oh, that’s where it comes from :)
So something is only right as long as enough people believe it and no viable alternatives are proven

“Assessing the viability of anyone’s knowledge involves many criteria” Checks and balances system of knowledge in the group

“In order to engage different types of thinking, we must rethink the ways that we teach and the ways that we use technology in our teaching”

When learning about things in natural contexts, humans interact with their environment and manipulate the objects in that environment, observing the effects of their interventions and constructing their own interpretations of the phenomena and the results of the manipulation”
Doing gives meaning but it only goes so far.

“Through formal and informal apprenticeships in communities of play and work, learners develop skills and knowledge that they then share with other members of those communities with whom they learned and practiced those skills”
Someone generally shows them what to do and the rules of the game. This reminds me of the paper about experienced people mentoring newbies in MMORPGS at http://users.bigpond.com/colsim/edugames/simpson3/annotate.html#Steinkuehler

“Real learning requires active learners ; people engaged by a meaningful task (not just pressing the space bar to continue) in which they manipulate objects and the environment in which they are working and then observe the results of their manipulationsGames – but then again, why use a game when reality is available? Well, because it’s not always there or affordable or easily repeatable

“Activity is necessary but not sufficient for meaningful learning. Learners must reflect on their activity and observations to learn the lessons that their activity has to teach… By reflecting on on the puzzling experience, learners integrate their new experiences with their prior knowledge about the world, or they establish goals for what they need to learn in order to make sense out of what they observe… The active and constructive parts of the meaningmaking process are symbiotic. They both rely on the other for meaning making to occur.”

“When learners are actively and willfully trying to achieve a cognitive goal (Scardamalia and Bereiter 1993/94), they think and learn more because they are fulfilling an intention… Technologies need to engage learners in articulating what their learning goals are in any learning situation, and then support them. Technology based learning systems should require learners to articulate what they are doing, the decisions they make, the strategies they use and the answers that they found” And WHY they are doing something. This reminds me of Bronwyn Hegarty’s critical reflection model. Can problem based learning be prescriptive as well as democratic (levels of direction/guidance) 

“A great deal of recent research has shown that learning tasks that are situated in some meaningful real-world task or simulated in some case-based or problem-based learning environment are not only better understood but also are more consistently transferred to new situations… we need to teach knowledge and skills in real-life, useful contexts and provide new and different contexts for learners to practice using those ideas” – ok but then we should point out the base, underlying ideas. 

“And we need to engage students in solving complex and ill-structured problems as well as simple problems (Jonassen 1997) -  like levels/progress in games. 

“Humans naturally work in learning and knowledge-building communities, exploiting each others’ skills and appropriating each other’s knowledge”

“Often, educators will promote collaborative methods of learning, only to resort to independent assessment of learning… We cannot forget that most learners are strategic enough to know “what counts” in classrooms, so if they are evaluated individually, collaborative instruction may fail because students realize that group outcomes are not important” This strikes me as a VERY valid point – perhaps collaborative approaches need collaborative assessment to validate the process

Some very interesting explanations of the underlying philosophies of Constructivism here – I think I got more out of this than I have from anything else I’ve read to date.

There was one more interesting point made in the extract about collaboration that seems worth mentioning:

“Collaboration most often requires conversation among participants. Learners working in groups must socially negotiate a common understanding of the task and the methods they will use to accomplish it… When learners become part of knowledge-building communities both in class and outside of school, they learn that there are multiple ways of viewing the world and multiple solutions to most of life’s problems. “

Add comment August 14, 2007

Using Second Life for education

Interesting overview of some of the educational uses of Second Life from http://karlkapp.blogspot.com

Add comment August 14, 2007

Noting: Some resources on games to check out

  • Aarseth, E. 1997 Cybertext: Perspectives in Ergodic Literature
  • Carroll, J. Anderson, M. Cameron, D. 2006 Real Players? Drama, Technology and Education
  • Gee, J.P. 2003 What Video Games have to teach us about learning and literacy
  • Wardrip-Fruin,N. Harrigan, P. (eds) 2004 First Person: New Media as Story, Performance and Game

Jones, Mike, 2005 Viewfinder: An Introduction to Movies and Visual Media in the Digital Age

Add comment August 10, 2007

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