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	<title>ICT in Education &#187; resources</title>
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	<description>Notes on the Masters in Education - Information and Communication Technologies in Learning (UoW 2007)</description>
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		<title>Looking at: 2 case studies of multimedia learning objects</title>
		<link>http://elearningnews.edublogs.org/2007/10/01/looking-at-2-case-studies-of-multimedia-learning-objects/</link>
		<comments>http://elearningnews.edublogs.org/2007/10/01/looking-at-2-case-studies-of-multimedia-learning-objects/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 03:02:30 +0000</pubDate>
		<dc:creator>colinsimpson</dc:creator>
				<category><![CDATA[913]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[computer mediated communication]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[education design]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://elearningnews.edublogs.org/2007/10/01/looking-at-2-case-studies-of-multimedia-learning-objects/</guid>
		<description><![CDATA[     Bennett, S. and Reilly, P. (1998). Using interactive multimedia to improve      operator training at Queensland Alumina Limited. Australian Journal of Educational      Technology, 14(2), 75-87. http://www.ascilite.org.au/ajet/ajet14/bennett.html.
     Lockyer, L. &#38; Bennett, S. (2003) Digital video cases: Investigating the [...]]]></description>
			<content:encoded><![CDATA[<p><font face="Verdana, Arial, Helvetica, sans-serif" size="-1">     Bennett, S. and Reilly, P. (1998). Using interactive multimedia to improve      operator training at Queensland Alumina Limited. Australian Journal of Educational      Technology, 14(2), 75-87. http://www.ascilite.org.au/ajet/ajet14/bennett.html.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="-1">     Lockyer, L. &amp; Bennett, S. (2003) Digital video cases: Investigating the      effectiveness of technology-supported continuing professional education for      general practitioners. In N. Smythe (Ed.), Proceedings of the Apple University      Consortium Conference (pp. 13.1-13.7). (Proceedings published on CD-ROM.)</font></p>
<p>These are two papers published about the process of developing some multimedia learning resources. They are written by some of my uni lecturers, which makes this a little weird but I&#8217;ll press on anyway.</p>
<p>The first revolves around a package called Dual Diagnosis, which is designed to assist GPs with evaluating patients with both mental illness and substance dependencies. It includes video clip case study examples of patients attending a number of sessions with a doctor. It also has pre and post tests and a range of printed information and weblinks.  There is also the ability to take notes within the tool.</p>
<p>Overall this is a pretty well put together package (well, at least given my knowledge of medicine) &#8211; however one thing I would have found useful was more in depth feedback in the pre and post tests. It gives you a breakdown of the questions that  you got right and wrong but doesn&#8217;t reiterate what they were and what the correct answers should have been. This might have broken the elegance of the single page presentation but would have been more helpful.</p>
<p>&#8220;Case-based methods are considered to support learners in making links between theory and practice &#8211; specifically such methods support active, independent learning with authentic situations and interactions. (Bromley, 1986). Learners are required to analyse these &#8216;real-world&#8217; problems, reflect on their understandings, interact with other learners and thus explore multiple perspectives and reflect upon or suggest a course of action. (Bennett, Harper and Hedberg, 2002). Specifically these strategies are seen to support deep understanding, critical analysis, decision-making and communication skill development&#8221;</p>
<p>This package was tested on two groups of GPs &#8211; one that had attended a face-to-face orientation session and another that hadn&#8217;t. This paper was written before the evaluation was complete but some of the responses to and concerns about the package were interesting &#8211; &#8220;Participants expressed concern about using it in an office setting &#8211; particularly with a patient in the office. They also identified that they already felt pressed for time and were unsure that they would find opportunity to work through the package. Some identified lack of access to a computer or were concerned that they might lack the necessary technology literacy to use the package&#8221;</p>
<p><font color="#ff0000">This suggests to me that some people will instinctly react against the use of multimedia technology and that the design of the interface should be as simple as possible (which I think it is in this case) and probably should reflect something that the learner is already familiar and comfortable with.  </font></p>
<p>The second package is a fairly specific training package for alumina producers at an aluminium refinery in Queensland. It is very much about training workers in particular processes to ensure maximum efficiency and safety.</p>
<p>Bennett begins by illustrating the proven usefulness of multimedia in education.</p>
<p>&#8220;Interactive multimedia can offer a range of benefits over traditional training approaches by providing improved flexibility, cost and time effectiveness, consistency and availability&#8230; Forman (1995) identifies benefits and values in four major areas &#8211; organisational benefits, instructional benefits, learning effectiveness and business efficiency.l Multimedia can also provide improved and more consistent testing and administration&#8230; Keppell and Richards (1996) also suggest that self paced multimedia materials offer a private environment which enables trainees to review the material as many times as they wish&#8221;</p>
<p>The multimedia package was designed as a supplementary resource to the face to face instruction.</p>
<p>&#8220;A new training structure was designed which incorporated a multimedia tutorial which could be used before, during and after practical training sessions with an experienced operator&#8221;</p>
<p>There was a comprehensive development cycle used:</p>
<ol>
<li>Needs assessment</li>
<li>Costing and scheduling</li>
<li>Content collection</li>
<li>Planning grid development</li>
<li>Editorial</li>
<li>Client review</li>
<li>Revision and sign-off</li>
<li>Image collection</li>
<li>Digitising</li>
<li>Authoring</li>
<li>Audio</li>
<li>Beta testing</li>
<li>Client review</li>
<li>Revision and sign-off</li>
<li>Delivery</li>
<li>Trial and evaluation</li>
</ol>
<p>&#8220;These multimedia packages were developed to train operators of heavy mining equipment and were designed to address limited literacy and computer skills through the following strategies:</p>
<ul>
<li>the use of simple direct language</li>
<li>limiting screen information to a single concept</li>
<li>logical explanations for procedures</li>
<li>use of graphics to support and explain text</li>
<li>use of large buttons</li>
<li>avoidance of icons</li>
<li>limited navigation options (next, back, help, quit, menu and settings&#8221;</li>
</ul>
<p>&#8220;Further development of this model has seen the inclusion of optional, full narration which matches the on-screen text and text/audio help which provides an explanation of the features on each screen. Kenworthy (1993) recommends that information be both visualised and verbalised for poor readers and that supporting audio match on-screen text exactly to allow the identification of unfamiliar words.&#8221;</p>
<p><font color="#ff0000">Those are some particularly handy hints &#8211; the use of audio in a lot of educational multimedia resources is very underdone and I think it should be used in most places that you have text. I was surprised by the avoidance of icons &#8211; maybe this means icons by themselves without accompanying text &#8211; I might have to follow that up.  </font></p>
<p>All in all a couple of interesting projects with some good detailed information about the multimedia design and development process.</p>
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		<title>Noting: Some resources on games to check out</title>
		<link>http://elearningnews.edublogs.org/2007/08/10/noting-some-resources-on-games-to-check-out/</link>
		<comments>http://elearningnews.edublogs.org/2007/08/10/noting-some-resources-on-games-to-check-out/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 23:36:46 +0000</pubDate>
		<dc:creator>colinsimpson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[games in education]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[web 2.0]]></category>

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		<description><![CDATA[
Aarseth, E. 1997 Cybertext: Perspectives in Ergodic Literature
Carroll, J. Anderson, M. Cameron, D. 2006 Real Players? Drama, Technology and Education
Gee, J.P. 2003 What Video Games have to teach us about learning and literacy
Wardrip-Fruin,N. Harrigan, P. (eds) 2004 First Person: New Media as Story, Performance and Game

Jones, Mike, 2005 Viewfinder: An Introduction to Movies and Visual [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Aarseth, E. 1997 Cybertext: Perspectives in Ergodic Literature</li>
<li>Carroll, J. Anderson, M. Cameron, D. 2006 Real Players? Drama, Technology and Education</li>
<li>Gee, J.P. 2003 What Video Games have to teach us about learning and literacy</li>
<li>Wardrip-Fruin,N. Harrigan, P. (eds) 2004 First Person: New Media as Story, Performance and Game</li>
</ul>
<p>Jones, Mike, 2005 <em>Viewfinder: An Introduction to Movies and Visual Media in the Digital Age</em></p>
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		<title>All about: Technologies of Online Learning (McGreal, J.  &amp; McNamara, S. 2003)</title>
		<link>http://elearningnews.edublogs.org/2007/04/19/all-about-technologies-of-online-learning-mcgreal-j-mcnamara-s-2002/</link>
		<comments>http://elearningnews.edublogs.org/2007/04/19/all-about-technologies-of-online-learning-mcgreal-j-mcnamara-s-2002/#comments</comments>
		<pubDate>Thu, 19 Apr 2007 12:31:06 +0000</pubDate>
		<dc:creator>colinsimpson</dc:creator>
				<category><![CDATA[911]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[computer mediated communication]]></category>
		<category><![CDATA[e-learning]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[McGreal, R. &#38; Elliott, M. (2004). Technologies of Online Learning (E-Learning) In T. Anderson  &#38; F. Elloumi (Eds.). Theory and practice of online learning. (pp115-135). Athabasca University.
After my last effort which clocked in at a fairly ridiculous 4000 words, I&#8217;ve decided to take a more sane approach and really just try to focus on the heart [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cde.athabascau.ca/online_book/ch5.html">McGreal, R. &amp; Elliott, M. (2004). Technologies of Online Learning (E-Learning) In T. Anderson  &amp; F. Elloumi (Eds.). Theory and practice of online learning. (pp115-135). Athabasca University.</a></p>
<p>After my last effort which clocked in at a fairly ridiculous 4000 words, I&#8217;ve decided to take a more sane approach and really just try to focus on the heart of these articles.</p>
<p>This article on possible uses of current technology was written in mid-2003 and while many aspects of it are still quite pertinent, some already seem a little quaint. There is a large focus on what might be done, less so on what is being done and it takes a slightly tech-evangelical bent at times &#8211; but it&#8217;s nice to see enthusiasm.</p>
<p>In short:</p>
<ul>
<li>Edutainment is the meshing of education with entertainment</li>
<li>Audio and video files are large and accessibility issues should be considered</li>
<li>Streaming&#8217;s advantage is that files begin to play while they are still being downloaded</li>
<li>As chunk 1 of a file is playing, chunk 2 is being downloaded. When chunk 2 plays, chunk 1 is deleted and chunk 3 is downloaded (Funnily enough, I didn&#8217;t actually realise that chunks were deleted)</li>
<li>Uses of audio &#8211; lectures, guest speakers, student projects, classroom interaction, audio files, music performances, readings of language pieces,</li>
<li>Uses of video &#8211; lectures, demonstrations of how to do things, adding motivation/interest to content</li>
<li>Push technology creates channels to put created content on desktops (This has been and gone and surpassed by pull technology such as RSS)</li>
<li>Educators should be watchful that push technology is used in schools for educational, not commercial purposes in schools</li>
<li>VOIP &#8211; it works and is cheap and good for distance learning and accessibility</li>
<li>Uses of VOIP &#8211; supplement to classroom based e-mail pen pal programmes, good for language, cultural exchange</li>
<li>Web Whiteboard tools &#8211; useful for collaboration, graphical display and brainstorming</li>
<li>Instant messaging &#8211; useful for immediate communication between teachers and students</li>
<li>Handheld/Wireless/Mobile technology &#8211; it&#8217;s coming and will be bigger than Ben Hur (It&#8217;s here, some uses but we&#8217;re still waiting for the oohh-ahhh moment I think)</li>
<li>Uses of mobile learning &#8211; accessibility</li>
<li>Peer to peer file sharing &#8211; good for exchanging files (well duh) and setting up repositories of learning objects</li>
<li>Knowledge objects &#8211; discrete items which might be image, text, video, audio etc</li>
<li>Learning objects &#8211; Knowledge objects with a lesson attached to them.</li>
<li>Usefulness of learning/knowledge objects &#8211; breaking learning into digestible chunks.</li>
</ul>
<p>Looks like they missed the whole Web 2.0 boat, as well as Learning Management Systems, Personal Learning Environments and a few other things.</p>
<p>Not a bad article for an overview of some things but definitely a reminder of how quickly things are changing.</p>
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		<title>Writing Heuristics</title>
		<link>http://elearningnews.edublogs.org/2007/03/21/edgi911-writing-heuristics/</link>
		<comments>http://elearningnews.edublogs.org/2007/03/21/edgi911-writing-heuristics/#comments</comments>
		<pubDate>Tue, 20 Mar 2007 13:36:54 +0000</pubDate>
		<dc:creator>colinsimpson</dc:creator>
				<category><![CDATA[911]]></category>
		<category><![CDATA[heuristics]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[strategies]]></category>

		<guid isPermaLink="false">http://elearningnews.edublogs.org/2007/03/21/edgi911-writing-heuristics/</guid>
		<description><![CDATA[http://uow.ico5.janison.com/ed/subjects/edgi911w/resources/heuristics.htm
In spite of the fact that the guide to writing heuristics itself says that collecting them isn&#8217;t &#8220;academically respectable&#8221;, they are evidently worth investigating as convenient summaries of &#8220;the truth&#8221; of a theory or body of knowledge.
This is what the guide has to say about writing them:
Structuring your heuristics
Use the following structure to set out [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://uow.ico5.janison.com/ed/subjects/edgi911w/resources/heuristics.htm">http://uow.ico5.janison.com/ed/subjects/edgi911w/resources/heuristics.htm</a></p>
<p>In spite of the fact that the guide to writing heuristics itself says that collecting them isn&#8217;t &#8220;academically respectable&#8221;, they are evidently worth investigating as convenient summaries of &#8220;the truth&#8221; of a theory or body of knowledge.</p>
<p>This is what the guide has to say about writing them:</p>
<p><font face="Verdana" size="-1"><strong>Structuring your heuristics</strong></font></p>
<p><font face="Verdana" size="-1">Use the following structure to set out each heuristic:</font></p>
<p><font face="Verdana" size="-1">Heuristic statement</font></p>
<ul>
<li><font face="Verdana" size="-1">State the issue in a single,    active sentence.</font></li>
</ul>
<p><font face="Verdana" size="-1">Explanation </font></p>
<ul>
<li><font face="Verdana" size="-1">Provide an explanation in    support of your statement of up to 500 words for each heuristics    covering the following:</font>
<ul>
<li><font face="Verdana" size="-1">Expand on your statement       above to explain what it means in more detail</font></li>
<li><font face="Verdana" size="-1">Explain the background to       the topic by including references to the relevant concepts from       the literature using the correct referencing style</font></li>
<li><font face="Verdana" size="-1">Explain what the heuristic       means in practice and give examples if appropriate</font></li>
<li><font face="Verdana" size="-1">Explain why this is a useful       heuristic in your context as a learner, teacher or       designer</font></li>
<li><font face="Verdana" size="-1">Explain why the issue is       important to you, in other words why did you choose to write       about it</font></li>
<li><font face="Verdana" size="-1">Offer any practical       suggestions you might have for other practitioners trying to       implement the heuristic</font></li>
</ul>
</li>
</ul>
<p><font face="Verdana" size="-1">References</font></p>
<ul>
<li><font face="Verdana" size="-1">List all the references cited    in your explanation as per the convention.</font></li>
</ul>
<p>I have four of these bastards to do, God help us all <img src='http://elearningnews.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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