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	<title>ICT in Education &#187; lectures</title>
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	<description>Notes on the Masters in Education - Information and Communication Technologies in Learning (UoW 2007)</description>
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		<title>Comparing the prescriptive and the democratic approaches to education</title>
		<link>http://elearningnews.edublogs.org/2007/08/21/comparing-the-prescriptive-and-the-democratic-approaches-to-education/</link>
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		<pubDate>Tue, 21 Aug 2007 02:16:14 +0000</pubDate>
		<dc:creator>colinsimpson</dc:creator>
				<category><![CDATA[913]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[democratic]]></category>
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		<category><![CDATA[prescriptive]]></category>

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		<description><![CDATA[Analysis of Instructional Strategies. 
In the field of instructional design it can be seen that there are two fundamental approaches – the prescriptive and the democratic. These tend to align fairly closely with the contrasting educational philosophies of behaviourism/cognitivism and constructivism respectively. 
As education attempts to address a broad spectrum of knowledge, organisational and learner [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2">Analysis of Instructional Strategies. </font></p>
<p><font size="2">In the field of instructional design it can be seen that there are two fundamental approaches – the prescriptive and the democratic. These tend to align fairly closely with the contrasting educational philosophies of behaviourism/cognitivism and constructivism respectively. </font></p>
<p><font size="2">As education attempts to address a broad spectrum of knowledge, organisational and learner needs, there can be no single perfect approach – in some instances a prescriptive strategy such as lecturing is the most appropriate and in others, a more democratic strategy such as scenario based learning is more effective. Whichever approach is taken however, it is possible to enhance the learning experience with the use of technology. In this paper I will examine the different approaches, identify useful strategies and offer some suggestions as to the implementation of technology in providing a better teaching and learning experience. </font></p>
<p><font size="2">In the prescriptive approach, “information is concocted and delivered to the learner.”(Schwier &amp; Misanchuk, 1993, p.19). The underlying behaviourist philosophy is that knowledge exists in the world in the form of facts and that this knowledge can be transferred directly to the learners brain through exposure to it from a teacher. (Robyler &amp; Havriluk, 1997). This can be enriched with cognitivist strategies such as advance-organising or matrices which make the information/knowledge more digestible. (Bednar, Cunningham, Duffy &amp; Perry, 1995)</font></p>
<p><font size="2">The prescriptive approach is therefore considered quite teacher-centric and is generally also quite rigidly structured. “There are usually specific objectives the learner is expected to learn and in most cases learning is evaluated in accordance with the specified objectives.”(Schwier &amp; Misanchuk 1993, p.20). Learners are often required to individually demonstrate adequate knowledge of one facet of the subject before they are allowed to progress to the next. New information is presented to the learners, they practice using it (which reinforces the information), their understanding of it is assessed and they move on. </font></p>
<p><font size="2">In areas which focus on foundation knowledge and skills, such as Vocational Education and Training or learning a musical instrument, this can be a practical approach. Each new skill or piece of information adds meaning to the next and makes them easier to process and retain. </font></p>
<p><font size="2">When learners have developed this foundation or scaffolding knowledge, the limitations of the prescriptive approach become more apparent. Higher level problem solving, analytical, collaborative and cognitive skills that enable the learners to think more creatively and transfer knowledge from one situation to another aren&#8217;t highly emphasised in this approach.  This is when a more democratic approach might be considered. </font></p>
<p><font size="2">The democratic approach has its roots in constructivist philosophy, which takes the position that knowledge must come from within and as a result of the right activities in the right context (Jonassen, Peck &amp; Wilson,  1999). While undertaking these activities, the learner accesses the information necessary to achieve them which creates meaning. A process of reflection on the activities, the information, past experience and external feedback leads to knowledge.  </font></p>
<p><font size="2">Learner control, therefore, lies at the heart of the democratic approach. Schwier and Misanchuk (1993) make the point that “democratic environments permit the learner to influence what is learned, or how it is learned, or at least the order in which it is learned” (p. 23). This sense of ownership of the process can enhance a learner&#8217;s motivation as it feels more relevant to their needs.</font></p>
<p><font size="2">The use of relevant and authentic activity, often in the form of problem or scenario based learning, encourages the learner to identify and find the information they need to perform a task. This shifts the role of the teacher to a more supportive one, acting as a guide and offering supplementary resources. </font></p>
<p><font size="2">This is where it becomes apparent that the democratic approach is best employed when there is a foundation level of existing knowledge. According to Schwier and Misanchuk (1993) “Supplementary instruction either reinforces what has already been taught or it attaches new instruction to what has been taught&#8230; the difference is that supplementary instruction is voluntarily undertaken; the locus of decision-making rests with the learner.”(p. 24) This need for foundation knowledge brings us back to the prescriptive approach. </font></p>
<p><font size="2">Lectures are probably the most obvious example of a prescriptive learning strategy. “In a tertiary context, a lecture has come to be understood as a public presentation by a teacher to a large group of students. In its most common form&#8230; a teacher speaks without any changes of activity for the whole allotted time.”(TEDI, 2006)</font></p>
<p><font size="2">Lectures aren&#8217;t highly regarded for “stimulating active learning and higher order thinking” (TEDI, 2001) however in combination with tutorials and other learning strategies, they can still be beneficial. One of the primary reasons that lectures are used by organisations is the simple economic efficiency of teaching large numbers of learners at one time. </font></p>
<p><font size="2">In my work for the Flexible Learning Solutions team at CIT (Canberra Institute of Technology), we will sometimes give lectures on new developments in educational technology to educators as part of broader e-learning events. I&#8217;ve also provided technological advice to teachers in the department of Communications, Media and Music who run a single weekly Mass Media Studies lecture to students from a range of subjects. </font></p>
<p><font size="2">When considered in its own right, a lecture is a highly prescriptive learning activity as the information is delivered in a particularly structured manner. The learner has to attend a specific location at a specific time and the flow of information is largely one way. </font></p>
<p><font size="2">It is nonetheless possible to use technology to enhance lectures. At the simplest level, the lecturer could provide paper handouts with relevant diagrams and space for learner notes which would allow them to spend more time focused on the material being presented and less time trying to copy it down. (TEDI 2001)</font></p>
<p><font size="2">A lecturer could incorporate multimedia presentations, anything from an overhead projector to PowerPoint to video for more “stimulating and entertaining delivery” (TEDI 2001). Audio and video samples are used in the Mass Media Studies lectures at CIT to illustrate concepts being discussed. </font></p>
<p><font size="2">Social Web technology could radically reshape the structure of a lecture by making a wiki available for students to create collective notes during a lecture, accessed from a wireless network with their laptop computers or mobile devices in a lecture theatre. This could even be displayed on a screen in the theatre. (There would be a number of practical issues of distraction and moderation of content to deal with in this instance however.) </font></p>
<p><font size="2">The issue of learners being prescribed to attend a set space at a set time could be avoided if the lecture was made available either synchronously as a web conference or asynchronously in the form of a podcast or vodcast.  </font></p>
<p><font size="2">A final option – although not a likely or practical one – would be for all seats in a lecture theatre to be equipped with voting buttons of some description – allowing the lecturer to ask a question and have a graphical display of learner responses appear instantly. </font></p>
<p><font size="2">Interestingly, most of these options would shift the lecture from the prescriptive domain towards the democratic in one way or another by making the learners more active participants. </font></p>
<p><font size="2">Scenario based learning is a strategy in the democratic approach that is primarily focussed on learners being active participants. It gives the learner a large degree of control over the decisions they make and the information resources they choose to access in the process of undertaking activities based on authentic tasks and problems in the area being studied. </font></p>
<p><font size="2">Brown and Voltz (2005) describe scenarios as “usually provided by a story, role play, or simulation, within which the activity plays a pivotal role in helping the students to contextualise content”. Learners are presented with a problem or task in the context of a fictional story which is relevant to the field of study. They are given access to useful information resources and collaboratively or individually find appropriate solutions. </font></p>
<p><font size="2">The scenario may be structured so that it comprises a series of increasingly complex activities that build on each other as the learner develops their knowledge. </font></p>
<p lang="en-US"><font color="#000000"><font face="Arial, sans-serif"><font size="2">I supported the implementation of such a scenario based approach in my work at CIT while working with a teacher in the Nursing department on a competency called Practice within legal and ethical parameters. This teaches nurses about some of the legal and ethical issues within nursing practice, the law and their responsibilities. In the past, it had been taught in a fairly prescriptive manner as a list of laws and policies that nurses needed to be aware of. </font></font></font></p>
<p align="left" lang="en-US"> <font color="#000000"><font size="2">Together we created a detailed scenario in which nurses make decisions based on developments in a particular patient&#8217;s case, consultation with colleagues and other available information. </font></font></p>
<p><font size="2"><font color="#000000">As the nurse progresses through the story, ethical and legal complications arise with the patient which highlight content in areas including negligence, euthanasia and patient consent. <font face="Arial, sans-serif">This adds relevant hospital and nursing culture issues to the learning and allows nurses to connect more personally with the course content, which to that point was considered fairly dry by the nursing students and teachers. </font></font></font></p>
<p><font size="2">While scenario based learning is structured by the story, it is democratic in approach in that learners are able to choose the information they access and their knowledge is informed by the socially constructed meanings they develop by working collaboratively to solve the problems.  </font></p>
<p><font size="2">The potential of technology in enhancing scenarios is of interest to me as I have a broader fascination with game based learning and the role of engaging stories to provide motivation and develop authentic and relevant contexts is highly pertinent. </font></p>
<p><font size="2">There are a range of accessible software packages and web platforms now available that make the creation of immersive 3D environments easy and affordable. In the game creation sphere, FPS Creator and The 3D GameMaker (both from </font><font color="#000080"><u><a href="http://www.thegamecreators.com/"><font size="2">www.thegamecreators.com</font></a></u></font><font size="2">) are but two. There are also of course the increasingly popular Massively Multiplayer Online Game platforms such as Second Life, Croquet and Multiverse, which all offer opportunities to create spaces for learners to play out scenarios, access information and communicate with each other and the broader online community. </font></p>
<p><font size="2">I&#8217;m aware that the use of whiz-bang technology in scenario/game based learning doesn&#8217;t guarantee “”cognitive realism” to the real-life task” (Agostinho, Meek &amp; Herrington, 2005, p.231) but the wealth of research on games in learning suggests it doesn&#8217;t hurt. (Prensky, 2001)</font></p>
<p><font size="2">As we can see, there is no single approach for all learning contexts – it&#8217;s important to look at the content, the learners and the context in the process of designing instruction and choose the most appropriate one. </font></p>
<p align="justify"><font color="#000080"><a href="http://uow.ico5.janison.com/ed/subjects/edgi911w/readings/brownj1.pdf"><font size="1"><font face="Arial, sans-serif"><font color="#000000">Agostinho, S., Meek, J., &amp; Herrington, J. (2005). </font></font></font></a><a href="http://www.editlib.org/index.cfm?fuseaction=Reader.ViewAbstract&amp;paper_id=5856"><font size="1"><font face="Arial, sans-serif"><font color="#000000">Design methodology for the implementation and evaluation of a scenario-based online learning environment</font></font></font></a><font size="1"><font face="Arial, sans-serif"><font color="#000000">, <em>Journal of Interactive Learning Research</em>. 16(3), 229-242.</font></font></font></font></p>
<p><font size="1"><font face="Arial, sans-serif">Schwier, R.A. and Misanchuk, E.R. (1993). <em>Interactive Multimedia Instruction.</em> Englewood Cliffs, NJ: Educational Technology Publications. Chapter 2, pp.19-33. </font></font></p>
<p><font size="1">Robyler, M. D., Edwards, J., &amp; Havriluk, M. A. (1997). <em>Integrating Educational Technology into Teaching</em> (pp. 54-79). New Jersey: Prentice-Hall.</font></p>
<p><font size="1">Bednar, A. K., Cunningham, D., Duffy T. M. &amp; Perry J. D. (1995). Theory into Practice: How do we Link? In G. J. Anglin (Ed), <em>Instructional Technology: Past, present and future.</em> Englewood, Co: Libraries Unlimited, pp 100-112.</font></p>
<p><font size="1">Jonassen, D. H., Peck K. L. &amp; Wilson, B. G. (1999). <em>Learning With Technology: A Constructivist Perspective.</em> New Jersey: Merril. pp 2-11.  </font></p>
<p><font size="1">TEDI (2006.) <em>Teaching and learning glossary </em>Retrieved August 14, 2007 from Teaching and Educational Development Institute website:  </font><font color="#000080"><u><a href="http://www.tedi.uq.edu.au/teaching/toolbox/glossary.html#lectures"><font size="1">http://www.tedi.uq.edu.au/teaching/toolbox/glossary.html#lectures</font></a></u></font></p>
<p><font size="1">TEDI (2001) <em>Teaching and assessment in large classes </em>Retrieved August 14, 2007 from Teaching and Educational Development Institute website:</font><font color="#000080"><u><a href="http://www.tedi.uq.edu.au/largeclasses/pdfs/LitReview_3_Teach&amp;Assess.pdf"><font size="1">http://www.tedi.uq.edu.au/largeclasses/pdfs/LitReview_3_Teach&amp;Assess.pdf</font></a></u></font></p>
<p align="justify"><font size="1"><font face="arial, helvetica, sans-serif"><font color="#000000">Brown A.R., &amp; Voltz B.D. (2005) </font></font></font><font color="#000080"><a href="http://www.irrodl.org/index.php/irrodl/article/view/217/300"><em><font size="1"><font face="arial, helvetica, sans-serif"><font color="#000000">Elements of Effective e-Learning Design</font></font></font></em></a></font><font size="1"><font face="arial, helvetica, sans-serif"><font color="#000000">, Retrieved August 14, 2007 International Review of Research in Open and Distance Learning. </font></font></font><font color="#000080"><a href="http://www.irrodl.org/index.php/irrodl/article/view/217/300"><font size="1"><font face="arial, helvetica, sans-serif"><font color="#000000">http://www.irrodl.org/index.php/irrodl/article/view/217/300</font></font></font></a></font></p>
<p><font size="1">Prenksy, M. (2001a). Digital Natives, Digital Immigrants. <em>On the Horizon</em>, 9(5). </font></p>
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