Building: A training level for a 3D game for real non-gamers (913)

October 9, 2007




One of the things I’ve discovered in using 3D games with people who don’t play them (at all) is that the concepts of moving and looking around the space can actually be quite challenging. I’ve had people actually report feeling a little nauseous from the experience, so the need for a very straight forward, highly directed instructional level became quickly apparent.

This is the initial stage of Playing the Game, my attempt to do this.

There’s still a fair slab of work to come but I think it’s on track.

If you’re interested, I’ve attached the complete design statement which goes into much more detail. Design Statement for Playing the Game

Given the scaffolding nature of the skills being developed, it takes a fairly behaviourist directed learning approach, with each skill introduced and accomplished before the learner moves on to the next one.

Entry Filed under: 913, computer mediated communication, directed instruction, education design, feedback, games in education, interaction, multimedia. .

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